Maps and modes

Hall of Mirrors

Update 3 multi-path mode. Sources disagree on 20 versus 30 minutes.

Hall of Mirrors in Anime Defenders

Hall of Mirrors: Update 3 multi-path mode. Sources disagree on 20 versus 30 minutes. Get it by Separate lobby from Story. Unlock difficulties in order. Use it to Go in with at least three players and long-range units. Extra players open more paths and strengthen enemies.

What is Hall of Mirrors?

Four difficulties: Easy, Normal, Hard, Nightmare. Up to 16 paths, mostly on Nightmare, and up to 10 players. One guide says level 20. Duration sources disagree: 10 phases and 20 minutes on the wiki, or 15 phases and 30 minutes in an Update 3 guide. Easy pays 250 Gems, Normal 350, Hard 450, plus Jester's Hat and Lucky Bottle chances. Normal lists a 5% Wish chance and Hard an 8% chance. Magic Mirrors drop for evolution crafts.

Published facts

Hall of Mirrors facts
FactValue
NameHall of Mirrors

How do you get Hall of Mirrors?

Separate lobby from Story. Unlock difficulties in order.

How do you use Hall of Mirrors?

Go in with at least three players and long-range units. Extra players open more paths and strengthen enemies.

FAQ

Hall of Mirrors questions

What is Anime Defenders?

Anime Defenders is a Roblox tower defense game by Small World Games. You summon anime-inspired units, place them on enemy paths, upgrade them during a match with Yen, and clear Story, Infinite, Challenges, Raids, and Hall of Mirrors.

When can I redeem codes?

The community wiki and a checked code guide both say you need player level 8 and a Roblox account that is at least 90 days old. A valid code can still fail before those requirements are met.

How much does a summon cost?

The standard banner is 50 Gems for one pull and 500 Gems for ten. A limited banner is the same, except VIP pays 40 Gems for one pull and 400 Gems for ten.

What should a new team include?

Bring one damage unit, one area clearer, one farm unit such as Pink Rockstar when you have it, and one control unit once waves start leaking. Six damage units with no economy stall on longer maps.